Strangifier 2: November 2022
I write this in the tense and busy lead-up to the American Thanksgiving holiday, when my community roils with activity, driving all over town on newly ice-slicked roads getting ready to get together. My phone has been drying in a bag of rice after walking it into a pool, so I’ve had more time than normal spent staring forward at nothing and thinking of nothing : )
Reviewvember 2022
A reminder to those who haven’t seen— as a fun community project, I’ve suggested that if you have a blog you should play with content from someone else’s blog, then write about it on yours. People seem a bit excited about the idea, and I know I am.
Newsletter
Dead-delver of Seven Deadly Dungeons gives his thoughts on paired stats.
Joe Boudreaux of Spooky Rusty wrote an oddly affecting phone contact table.
Joel H of Silver Arm Press proposes a 3-mile hex over a 6-mile hex, and provides strong reasons. No one tell him about my 24-mile hexes.
Justin T. Hall, the titular blogger of Justin’s Box of Rambling, has started a play report for his group’s delve into the Caverns of Thracia. I have never been a huge play-report-head, but I’m always excited to see the lessons people learn and the way they describe their thought process.
The inimitable Ktrey of d4 Caltrops offers “Wilderness Landmarks & d100 Overland Discoveries.” As someone still working on the hexmap you saw in the last newsletter, this will prove valuable to me.
Locheil of Nothic’s Eye tries his hand at “tone-posting” for his Firmament setting.
LPrictorez of The Best Placeholder Name blog has been working on some interesting, evocative wizards. The work is spread across a couple different posts, but I like the feeling you get when the information you are given is Equipment/Your Spellbook is Filled With/Peasants Don’t Like Your Lot Because.
At the Whose Measure God Could Not Take blog, I’ve compiled a list of some of the really wild and interesting abilities from GLoG classes that could be repurposed as one-off abilities in another game. Also I made a few fun horse spells.
Prismatic Wasteland, author of Prismatic Wasteland, has authored a mammoth post on hexcrawling which includes links to roughly a million resources.
Semiurge of Arch Ons Marchon has produced his usual slate of numerous generators, including a neat little bandit generator to give highwaymen. I also want to highlight this list of 1000 common names and this “slush pile” of unsorted ideas.
Tamás Kisbali of Eldritch Fields gives us a very slick rumor generator, doing a good job of generating rumors which can be tawdry or political while still keeping an eye to gameable information.
Torch Hollow of Save Vs. Hollowing has six cool magic bows. I like the mechanical golem bow best.
UndeadWaffle of The Breakfast Ossuary describes his approach to dungeon design. Nothing too groundbreaking, but reading someone else’s method makes me want to try it out, and then I’ve got a new dungeon I wouldn’t have had otherwise.
Oldsletter
Back in 2018, Archon’s Court of Archon’s Court made a generator to inspire monsters with latin taxonomy names.
I often think back to this grab bag of artifacts and treasures from deus ex parabola.
I quite like Ktrey’s d100 - Fancy Furnishings & Fusty Fittings table. Great for filling out a dungeon’s empty rooms.
Nroman offers considerations on how empty dungeons and hexmaps should be.
Semiurge pens a generator for empty shrines, and the blessings they offer.
Oh, and if you haven’t read this fun lancer class by Vayra it may open a third eye for you.
Farewell
Please send links, new and old, to phlox@email.com. Very serious about this, you’d be doing me a solid. I’m also keen on permission to use your art, or pictures of physical gaming artifacts like character sheets or miniatures or gaming notes.
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